Please see the explanation for these items in the chapter that covers texturing with the Surface Editor. Likewise Reference Object, World Coordinates and Automatic Sizing our features exclusive to this nodes Edit Panel. For example a value of 0.5 would produce a pyramid shape that would occupy the entire face area of each and every brick because 0.5 or halfway in from each edge of the brick is the entire brick face.Īxis is not offered as a node connection in the Workspace area.This setting in ratio to the size of the brick face and is calculated as an offset along each side of each brick face.Edge Width (scalar) - Is the width of the beveled edges which create a rounded or beveled look to the four sides of the brick face.A value of zero would produce a surface of continuous brick faces with no mortar gaps and only hairline cracks that might be seen in very high precision stonework. For example a value of 1.0 would produce a surface that was nothing but mortar with no visible brick faces. This value is in ratio to the texture scale.As the thickness value increases the size of the brick faces decrease within a given texture scale creating the appearance of smaller bricks spaced farther apart. Thickness (scalar) - Is the thickness of the mortar areas of the brick pattern.Modified, many elaborate variations divagating from conventionally recognizable brick patterns can be achieved. Bricksīricks is a brick-like 3D texture useful in producing many patterns and effects. The Blending input on these nodes refers to Blending Modes.
0 Comments
Leave a Reply. |